@startuml
sprite $file_sound_o [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000008DDDDDDDDDDDDDDDDDDDDDDC940000000000000000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFB000000000000000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000000000
00000BFF8444444444444444445FFFBFFFC0000000000000
00000BFF5000000000000000001FFF08FFFC100000000000
00000BFF5000000000000000001FFF008FFFC10000000000
00000BFF5000000000000000001FFF0008FFFC1000000000
00000BFF5000000000000000001FFF00008FFFC100000000
00000BFF5000000000000000001FFF000008FFFC10000000
00000BFF5000000000000000001FFF0000008FFFC0000000
00000BFF5000000000000000001FFF00000008FFF7000000
00000BFF5000000000000000001FFF000000009FFE000000
00000BFF5000000000000000001FFF777777778FFF300000
00000BFF5000000000000000001FFFFFFFFFFFFFFF400000
00000BFF5000000000000000000BFFFFFFFFFFFFFF400000
00000BFF5000000000000000000069999999999EFF400000
00000BFF5000000000000000000000000000000CFF400000
00000BFF5000000000000000000000000000000CFF400000
00000BFF5000000000000000000002500000000CFF400000
00000BFF500000000000000000001FFB0000000CFF400000
00000BFF500000000003200000002FFF6000000CFF400000
00000BFF50000000005FA00000000AFFE000000CFF400000
00000BFF5000000004FFB0009C3001EFF700000CFF400000
00000BFF500000004FFFB004FFE1007FFD00000CFF400000
00000BFF50002225FFFFB001FFF9001FFF20000CFF400000
00000BFF5007FFFFFFFFB0006FFF000CFF50000CFF400000
00000BFF5008FFFFFFFFB0000EFF4009FF70000CFF400000
00000BFF5008FFFFFFFFB0000BFF6008FF80000CFF400000
00000BFF5008FFFFFFFFB0000BFF5008FF80000CFF400000
00000BFF5008FFFFFFFFB0000EFF3009FF70000CFF400000
00000BFF5006FFFFFFFFB0007FFF000DFF50000CFF400000
00000BFF50000003EFFFB002FFF8001FFF10000CFF400000
00000BFF500000003EFFB004FFD0008FFC00000CFF400000
00000BFF5000000003FFB000791001FFF600000CFF400000
00000BFF50000000003FA00000000BFFE000000CFF400000
00000BFF500000000001100000003FFF4000000CFF400000
00000BFF500000000000000000001EF90000000CFF400000
00000BFF5000000000000000000001300000000CFF400000
00000BFF5000000000000000000000000000000CFF400000
00000BFF5000000000000000000000000000000CFF400000
00000BFFDBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBFFF400000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000
000000155555555555555555555555555555555540000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_FILE_SOUND_O(_alias) ENTITY(rectangle,black,file_sound_o,_alias,FA FILE_SOUND_O)
!define FA_FILE_SOUND_O(_alias, _label) ENTITY(rectangle,black,file_sound_o,_label, _alias,FA FILE_SOUND_O)
!define FA_FILE_SOUND_O(_alias, _label, _shape) ENTITY(_shape,black,file_sound_o,_label, _alias,FA FILE_SOUND_O)
!define FA_FILE_SOUND_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,file_sound_o,_label, _alias,FA FILE_SOUND_O)
skinparam folderBackgroundColor<<FA FILE_SOUND_O>> White
@enduml